Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

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Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse: 1

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USA Today Best-Selling Books for the week ending 5/22/2022". ABC News. May 26, 2022. Archived from the original on May 27, 2022 . Retrieved May 28, 2022. Orcs originally came from the same mountainous region where the kingdom of Torrezon was born, and they have been enemies of the Legion of Dusk since it was originally formed. The entire race has been declared anathema by the Church of Torrezon, and after centuries of fighting the Legion, the orcs have dwindled to only a few hundred in number. Some still live on remote islands near Torrezon, but many have joined the Brazen Coalition to serve on pirate ships — taking on any role that calls for an abundance of sheer muscle. Alignment. Most goblins are wildly chaotic, with no particular inclination toward good or evil but a strong tendency toward mischief. Alignment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.

a b Hall, Charlie (January 18, 2022). "More than 30 playable D&D races will be included in Monsters of the Multiverse". Polygon . Retrieved February 1, 2022.For the DM that might not be looking at what players they might run, but instead what monsters they might want to throw at their parties these monsters may not be new, but much like the player races, they've got plenty of quality of life updates. of Wiza rd s of the Coa s t . The m ater ia ls des cr ib ed in this s tatemen t are p rotec te d un d er the co pyri ght laws o f the Un ite d St ates of America and a roun d th e worl d und e r internation a l Subrace. Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character. Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Legends tell of the first kobolds emerging from the Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons — even worshiping them as divine beings. In other places, kobolds know too well how dangerous those dragons can be and help others defend against draconic destruction. Here, we answer some frequently asked questionsabout Mordenkainen Presents: Monsters of the Multiverse:

Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own characteristic if none of the suggestions below fit your character.Orcs are one of Exandria's youngest races, and are said to have been born from elves seared by the blood of Gruumsh, the Ruiner, when Corellon pierced the orc god's eye on the field of battle. For long years, orcs were feared as mindless abominations, drawn to slaughter like moths to flame. Revision Design: Sydney Adams, Judy Bauer, Jeremy Crawford, Makenzie De Armas, Dan Dillon, Ari Levitch, Ben Petrisor, Taymoor Rehman

The minotaurs who dwell in the badlands of Phoberos and the remote polis of Skophos are caught between two worlds. Some follow the dark god Mogis, who has tyrannized them for ages untold and shown them a trail of slaughter that is all many minotaurs have ever known. Others, though, have emerged from this bloody path and found a world that welcomes those who pursue their own destinies and heroic callings. Age. Goblins mature faster than humans, reaching adulthood around age 12. They age noticeably faster, and though few goblins live to old age, the most cautious rarely live longer than 50 years. Age. Orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well. Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Flight. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor. Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences — or might even be hairless!

Mountain Born. You have resistance to cold damage. You also naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet. Crawford, Makenzie De Armas, Dan Dillon, Ari Levitch, Anthony S. Waters, Campbell White, Richard Whitters,Thousands of years before humans came to Khorvaire, the land was dominated by wild ores and goblinoids of the Dhakaani Empire. The goblin empire scattered the ore tribes and forced them into harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, and the depths of the Ironroot Mountains. But in the Shadow Marches, the ores learned the secrets of druidic magic from the dragon Vvaraak, becoming the first of the Gatekeepers. With the invasion of the alien daelkyr from Xoriat, the Gatekeepers put the dragon's teaching to the test, creating magical seals that bound the daelkyr in the depths of Khyber and protected Eberron against further incursion from the plane of madness. Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which creates a mystical bond between the giver and the receiver of a gift. Aarakocra ........................................... ........... 6 Canoloth ...................................................... 69 Eladrin, Summer ........... .......................... 116 From below, aarakocra look like large birds and thus are sometimes called birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that taper to sharp talons. Feathers cover their bodies — usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.



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